Immersive Storytelling through Art, Design and Technology
Real-time Artist
Foster + Partners
2022 - 2024
Real-time Technical Artist
Sybarite
2023 [ Contracted ]
Environment Concept Artist
One Pixel Brush
2023 - Current [Freelance]
Architectural Designer
Zaha Hadid Archtiects
2021-2022
M.Arch
UCL Bartlett
2020-2021
Background
I am a designer with a background in architecture, focusing on creating engaging digital experiences for architectural projects, branding, and online marketing using Unreal Engine, Unity, and web technologies. I connect the physical and digital worlds.
With extensive experience in entertainment and the AEC industries, I have developed skills as a Technical Artist and Real-time Artist at top studios. My work has improved real-time experiences and cinematics in Unreal Engine, solving technical issues in VR/XR, game optimization, real-time VFX, advanced Blueprints, and tool development. My ongoing research in immersive technology keeps me updated on industry trends. This combination of artistic and technical skills allows me to lead digital product design and create compelling immersive experiences.
Specialities
-
create real-time digital experience for architectural visualisation, client review
-
cinematic film and architectural visualisation in Unreal Engine
-
create digital twin interface for architectural design project
capture photogrammetry and NeRF for reconstructing geometry in Unreal Engine
-
design & build VR experience for architectural visualisation, planning, client review and design development in unreal engine
design & build XR experience for complex geometry fabrication in unity
build 3D e-commerce virtual experience using Three.JS
Skills
-
Advanced experience creating HDA procedural asset using Houdini
Intermediate experience creating procedural terrain, custom foliages
Good understanding and use of PCG
-
Intermediate experience in programming interactive system using Unreal Engine Blueprint
Experience in programming with C#
-
Intermediate knowledge in writing Vertex Shader and Fragment Shader using HLSL/GLSL
Experience developing complex layered procedural material in Unreal Engine
-
Intermediate experience building editor utility widget using blueprint
Experience writing custom automation tool in python
-
Intermediate experience in creating real-time effects in Niagara system
Experience creating fluid, smoke, cloth and rigid body simulation in Houdini
Good understanding SOP, VOP, DOP, POP
-
Intermediate experience in texturing 3D asset with Substance Painter
Intermediate experience creating custom texture in Substance Designer