Immersive Storytelling through Art, Design and Technology

Real-time Artist

Foster + Partners

2022 - 2024

Real-time Technical Artist

Sybarite

2023 [ Contracted ]

Environment Concept Artist

One Pixel Brush

2023 - Current [Freelance]

Architectural Designer

Zaha Hadid Archtiects

2021-2022

M.Arch

UCL Bartlett

2020-2021

Background

I am a designer with a background in architecture, focusing on creating engaging digital experiences for architectural projects, branding, and online marketing using Unreal Engine, Unity, and web technologies. I connect the physical and digital worlds.

With extensive experience in entertainment and the AEC industries, I have developed skills as a Technical Artist and Real-time Artist at top studios. My work has improved real-time experiences and cinematics in Unreal Engine, solving technical issues in VR/XR, game optimization, real-time VFX, advanced Blueprints, and tool development. My ongoing research in immersive technology keeps me updated on industry trends. This combination of artistic and technical skills allows me to lead digital product design and create compelling immersive experiences.


Specialities

    • create real-time digital experience for architectural visualisation, client review

    • cinematic film and architectural visualisation in Unreal Engine

    • create digital twin interface for architectural design project

    • capture photogrammetry and NeRF for reconstructing geometry in Unreal Engine

    • design & build VR experience for architectural visualisation, planning, client review and design development in unreal engine

    • design & build XR experience for complex geometry fabrication in unity

    • build 3D e-commerce virtual experience using Three.JS


Skills

    • Advanced experience creating HDA procedural asset using Houdini

    • Intermediate experience creating procedural terrain, custom foliages

    • Good understanding and use of PCG

    • Intermediate experience in programming interactive system using Unreal Engine Blueprint

    • Experience in programming with C#

    • Intermediate knowledge in writing Vertex Shader and Fragment Shader using HLSL/GLSL

    • Experience developing complex layered procedural material in Unreal Engine

    • Intermediate experience building editor utility widget using blueprint

    • Experience writing custom automation tool in python

    • Intermediate experience in creating real-time effects in Niagara system

    • Experience creating fluid, smoke, cloth and rigid body simulation in Houdini

    • Good understanding SOP, VOP, DOP, POP

    • Intermediate experience in texturing 3D asset with Substance Painter

    • Intermediate experience creating custom texture in Substance Designer